Reagents:
Drover embryonic fluid, cactus fuzz, ethanol, Orc blood, monkey brains, liquefied emerald, powdered iron pyrite, powdered reaper bone, sodium phosphate, menthol, potassium gluconate, ephedrine, synepherine, octopamine.
Frequency:
Uncommon
Cost:
Expensive
Effects:
Major healing acts much like minor healing to speed the normal metabolic healing process of the body and enhance the immune system. This will roughly increase healing by a factor of 30, making the imbiber of the potion heal a month in the space of one day. In the case of critical injuries, this may completely fix the problem, but if the victim is near death it still has the possibility of failure. In the case of minor injuries, this will make it seem as if thirty days of healing have passed in one days time.
The effects of this potion will only last one day. After that healing returns to its normal rate.
Defenses:
N/A
Flaws:
Scars still form as normal. Regeneration does not occur (unless the character normally regenerates). Poison is not neutralized by this potion, and in fact is increased in speed due to the metabolic shift and if someone with poison in their system takes this potion, then the poison will be quickened, and they will suffer as if thirty days of having the poison have passed. Lastly, this potion will cause an increase in thirst, and the imbiber will need to drink lots of water that day.
Recent emergencies in the US may have you thinking about emergency preparedness. Get your survival gear ready for the next event.